Speaking of modding, I haven't said much about that, so I'll start now: Barony randomly generates most levels like many rogue-likes, but the method by which it generates levels is somewhat different than many rogue-likes. Here you can see the 3D mode I have activated: In the future this will allow modders to navigate and see their levels as they will appear in game, as well as edit their levels from a first person perspective. We've also been extending and updating the game editor to make it even more accessible and easy to use. I hope he has something to clean himself up with. As development has progressed we've begun overhauling the art direction and adding some of the little bits to the game that make things interesting, like the concept of slippery fingers. Hey all! Just a quick update on some of the things we've been working on lately. The pixel density in the game world and the HUD should match. I realize it's still early on, but you shouldn't mix high and low pixel densities like you are. So everything appears off, and you end up with an awkward squashed look. Also, you aren't maintaining the ratio in your objects, monsters, or textures. Google image search '8 heads tall' to find some good reference for that. Your characters are about 3 heads tall, when the ideal proportions for 'real life' is 8 heads tall. You're using real world ratios to justify it, but your characters are not using real world ratios. You get lots of complaints probably because your ratios are off. However, since so many people have complained about it, I'll reconsider making the rooms taller. If you're six feet tall (1.8 meters) you're at the same ratio of character height to room height as the game is. Building regulations where I live dictate that minimum ceiling height is eight feet (2.4 meters). The truth is that the walls are 32 map units tall, the player is 24 map units tall, and the player's eyes are 22 map units from the ground. Added this to my watch list! :D i am a sucker for first person RPGs and even better it runs on MAC! :D thank you sire! I want to see this game finished, and constructive criticism and encouragement go a long way to making sure that happens. Screenshot of map editor: Please comment and raise suggestions as you see fit.
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